THE EXPERIENCE / 1999–PRESENT

Many hats.
One clear vision.

From building levels to directing games. A career connecting the big idea to the player experience.

01

Feb 2022–Present

Gravity Well

Game Director

May 2024–Present

Design Director

Feb 2023–May 2024

Principal Game Designer

Feb 2022–Feb 2023

Game structure, major features, rapid prototyping, and foundational systems.

02

Mar 2020–Dec 2021

Epic Games

Lead Designer

Mar 2020–Dec 2021

Led a small team on a Fortnite game experience and drove the Living World initiative.

03

Jun 2015–Mar 2020

Respawn Entertainment

Creative Director

Jun 2017–Mar 2020

Lead Multiplayer Designer

Jun 2015–Jun 2017

Creative direction on Apex Legends and multiplayer leadership on Titanfall 2. After Titanfall 2, started Respawn LABs to prototype promising concepts from across the studio; Apex grew out of one of those prototypes.

05

Apr 2014–Jan 2015

Riot Games

Principal Game Designer

Apr 2014–Jan 2015

Early weapons, game feel, and objective-based levels on Project Ares, which eventually became Valorant.

06

Sep 2012–Apr 2014

Scary Mostro

Co-Founder

Sep 2012–Apr 2014

Two-person independent studio. Hands-on work across game design, art, animation, VFX, audio, and level design.

07

Apr 2010–Aug 2012

Respawn Entertainment

Lead Game Designer

Apr 2010–Aug 2012

Early high-mobility prototype, traversal, weapons, gunplay, and controls for Titanfall.

Explore the work
behind the titles.

View all projects