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Respawn Entertainment / 2015–2017

Titanfall 2

MY ROLELead Multiplayer Designer

Multiplayer built around fluid pilot combat, distinctive Titans, and a reworked progression structure.

Respawn Entertainment02 / DESIGN ARCHIVE
TITANFALL 2
2015–2017Game design / Direction
THE CONTRIBUTION

My work
on the game.

Led multiplayer design from the start of development, revamping multiplayer systems and progression.

DirectionCombatSystems
FEATURES & SYSTEMS07 CONTRIBUTIONS
01
Direction

Multiplayer direction

Led multiplayer design from the beginning and revamped the multiplayer systems.

02
Combat

Pilot & Titan weapons

Created pilot and Titan weapons and defined gunplay rules and feel.

03
Systems

Titans as hero classes

Defined Titans as hero classes with distinct gameplay identities.

04
Systems

Progression

Revamped the multiplayer progression system.

05
Combat

Executions & embarks

Worked on third-person executions and Titan embarks.

06
Systems

The Coliseum

Created the Coliseum mode.

07
Systems

Networks

Networks is a social system designed to get all players into a guild / clan and make teaming up with other players quick and easy.

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