Weapons & gunplay
Designed and tuned weapons, defining their feel, balance, and general weapon-system rules.
Multiplayer systems, weapon feel, and progression, alongside project leadership for the PC version.
Designed and tuned weapons, helped shape defining multiplayer systems, and served as Project Lead on Modern Warfare 2 for PC.
The resume credits the systems below across Call of Duty 4 and Modern Warfare 2. Title-specific origins and iterations are left for the design notes.
Designed and tuned weapons, defining their feel, balance, and general weapon-system rules.
Worked closely with engineering on controls, aim assist, and rumble across the Modern Warfare games.
Created progression and Prestige systems across the Modern Warfare games.
Created Create-a-Class and Killstreak systems across the Modern Warfare games.
Created systems including Challenges, Accolades, Callsigns, and UI Callouts across the Modern Warfare games.
Served as Project Lead on Modern Warfare 2 for PC.