← All work
Infinity Ward / Within 2002–2010 tenure

Call of Duty 4: Modern Warfare

MY ROLELead Multiplayer Designer

Multiplayer direction, signature progression and customization systems, weapons, and campaign levels.

Infinity Ward04 / DESIGN ARCHIVE
MODERN WARFARE
Within 2002–2010 tenureGame design / Direction
THE CONTRIBUTION

My work
on the game.

Led multiplayer design from the start of development. Designed and tuned weapons, worked with engineering on controls, and created campaign levels.

DirectionSystemsCombatLevel design

The resume credits the multiplayer systems across Call of Duty 4 and Modern Warfare 2. Personal notes can distinguish the original designs from later iterations.

FEATURES & SYSTEMS06 CONTRIBUTIONS
01
Direction

Multiplayer direction

Led multiplayer design from the start of development.

02
Systems

Progression & Prestige

Created progression and Prestige systems across the Modern Warfare games.

03
Systems

Create-a-Class & Killstreaks

Created Create-a-Class and Killstreak systems across the Modern Warfare games.

04
Systems

Challenges & recognition

Created Challenges, Accolades, Callsigns, and UI Callouts across the Modern Warfare games.

05
Combat

Weapons, controls & feedback

Designed and tuned weapons and worked closely with engineering on controls, aim assist, and rumble.

06
Level design

Campaign level design

Created The Sins of the Father and Mile High Club.

LEVEL DESIGN

Credited spaces.

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