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Infinity Ward / Within 2002–2010 tenure

Call of Duty

MY ROLELevel Design

A substantial portion of the original game’s levels, with geometry and scripting on several missions.

Infinity Ward09 / DESIGN ARCHIVE
CALL OF DUTY
Within 2002–2010 tenureGame design / Level design
THE CONTRIBUTION

My work
on the game.

Built a substantial portion of the levels and scripted several.

Level design
FEATURES & SYSTEMS02 CONTRIBUTIONS
01
Level design

Campaign level design

Created levels across the campaign, including Pathfinder, Brecourt, Stalingrad, Red Square, and Berlin.

02
Level design

Geometry & scripting

Created geometry and scripting for POW Camp, Trainstation, and Sewer.

LEVEL DESIGN

Credited spaces.

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Call of Duty: United Offensive